CU3ER - Previous Button: <prev_button>

XML location & structure

<cu3er> <settings> <prev_button> <defaults ... /> <tweenIn ... /> <tweenOut ... /> <tweenOver ... /> </ prev_button> </settings> </cu3er>

Overview

Navigation buttons, represented as graphic shapes, are used for navigating through slides. Include the node in order to display "Previous" navigation buttons in the user interface.

By clicking this button, you instruct CU3ER to perform 3D transitions and to show the previous defined slide in XML. Take a look at the following graphic, which displays possible scenarios for previous (navigation) button graphics with various round_corners settings:

The "Previous" button may be disabled when you are seeing the first slide before the last slide is loaded. CU3ER sets the buttons alpha transparency property to 0.15 and make the button non-clickable until the last slide has been loaded.

The "Previous" button may contain the following four nodes:

  1. <defaults />
    Node containing general attributes for previous button. Available attributes:

    round_corners = "topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius"

  2. <tweenIn />

    Transition in tween node - tweening properties for item appearance on stage: tweenIn

  3. <tweenOut />

    Transition out tween node - tweening properties for item disappearance from stage: tweenOut

  4. <tweenOver />

    Tween node defining "on mouse over" tween: tweenOver

XML Reference

Node / Attribute defaults tween
In
tween
Out
tween
Over
type Description
round_corners 0, 0, 0, 0       numbers Range from 0 to max. Enter comma separated values for topLeftRadius, topRightRadius, bottomLeftRadius and bottomRightRadius
time   0.3 0.3 0.3 number Duration (in seconds) of the tween
delay   0 0 0 number Delay (in seconds) before the tween begins
x   50     number x position
y   swf height / 2     number y position
width   50     number width
height   50     number height
rotation   0     number rotation (in degrees)
alpha   0.5 0 0.85 number Range from 0 - 1. Alpha/ transparency of the object
tint   0x000000     hex number Hexdecimal number. Color of the object.
scaleX   1     number Range from 0 - max. Horizontal scale of the object
scaleY   1     number Range from 0 - max. Vertical sale of the object